publications

publications by categories in reversed chronological order. generated by jekyll-scholar.

2024

  1. IVAPP ’25
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    Immersive In Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences
    Zhongyuan Yu, Daniel Zeidler, Krishnan Chandran, and 3 more authors
    2024
  2. RAGI ’24
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    An immersive labeling method for large point clouds
    Tianfang Lin, Zhongyuan Yu, Matthew McGinity, and 1 more author
    Computers & Graphics, 2024
  3. NICOInt ’24
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    An Immersive Method for Extracting Structural Information from Unorganized Point Clouds
    Zhongyuan Yu, Tianfang Lin, Stefan Gumhold, and 1 more author
    In 2024 Nicograph International (NicoInt), 2024
  4. TVCG
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    ViewR: Architectural-Scale Multi-User Mixed Reality With Mobile Head-Mounted Displays
    Florian Schier, Daniel Zeidler, Krishnan Chandran, and 2 more authors
    IEEE Transactions on Visualization and Computer Graphics, 2024

2023

  1. VRST ’23
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    Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos
    Zhongyuan Yu, Daniel Zeidler, Victor Victor, and 1 more author
    In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, Christchurch, New Zealand, 2023
  2. CHI ’23
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    PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
    Weizhou Luo, Zhongyuan Yu, Rufat Rzayev, and 4 more authors
    In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, , Hamburg, Germany, , 2023